
Continuity is certainly important in all adaptations, but video game developers and publishers should be granted some amount of leeway in order to give players an exceptional experience, thus allowing gamers - those who are familiar with the source material and those who are not - to undertake an adventure of their own. Shadow of War is meant to be an enjoyable action-adventure title that's set within the world of Tolkien's Middle-Earth, yet also allows players to carry their own story apart from the Baggins family and their adventures. If Sauron didn't create the One Ring, is his soul still bound to it? Furthermore, it's illogical to believe that Talion and Celebrimbor could create another Ring of Power that would be invulnerable to Sauron's corruption since Celebrimbor had created the original Rings as well, yet those were still all dependent on the power of the One Ring. In the game, Celebrimbor created the One Ring - which allowed the Dark Lord dominion over all the other Rings of Power - and thus brought into question several facets associated with the Ring. The history of the Rings of Power is vital to Tolkien's stories, specifically to The Lord of the Rings trilogy, and the game breaks the crux of the Rings' creations by changing their creator to Celebrimbor. When Frodo destroyed the One Ring in Return of the King, the Three Rings' power had also diminished. However, the Three were still bound to the fate of the One Ring, as were all the other Rings of Power. And so, the Rings were never corrupted by the Dark Lord, which meant Sauron couldn't control the Elves without first spoiling their Rings.

Celebrimbor, who was one of the Elves of Eregion, studied the craft and created the Three Rings (for the Elves) on his own, without Sauron's guidance. In The Silmarillion, Tolkien explains that Sauron had forged the One Ring himself and taught his methods to the Elves of Eregion, who created the Seven (for the Dwarf-lords) and the Nine (for the Mortal Men).
